def weight_transfer(skin_cluster, verts, old_deformers, new_deformer):
'''
------------------------------------------------------------------------
Purpose:
Transfers the weights from the old deformers to the new deformer while
keeping any other weights the same
------------------------------------------------------------------------
verts = list;
- list of verts to search for weight values and transfer them
old_deformers = list;
- list of the deformers you want to query the values from and get
rid of
new_deformer = string;
- the deformer that you want to have take the values of the old
deformers into itself
'''
active_deformers_list = cmds.skinCluster(skin_cluster, q=1, deformerTools=1)
old_deformers = [each_deformer for each_deformer in old_deformers
if each_deformer in active_deformers_list]
cmds.setAttr("%s.normalizeWeights" % skin_cluster, 0)
for each_vert in verts:
for each_deformer in old_deformers:
old_value = cmds.skinPercent(skin_cluster, each_vert, q=1,
transform=each_deformer, value=1)
cmds.skinPercent(skin_cluster, each_vert,
transformValue=[each_deformer,0])
cmds.skinPercent(skin_cluster, each_vert, transformValue = [new_deformer, old_value], relative=1 )
cmds.setAttr("%s.normalizeWeights" % skin_cluster, 1)
Thursday, November 29, 2012
Some skinning code
So while I was doing corrective skinning this past week on one of the characters on Them Greeks, I noticed there was no quick way to transfer all the weights from one or multiple joints to another quickly so you don't lose previous work by trying to reskin an area.
Tuesday, January 10, 2012
Kiergo - Fur Development
So a friend had asked me a while back to help him on his animated web series that he plans to start up sometime this year, and a recently he asked me to also do the Fur and Hair for the show.
Below are some render tests for Kiergo's Mane and the concept he provided. The next part I will tackle will be the mane in the under the chin, followed by the fur on the face.
Clean Shots



Messy Shots

Concept, Model and Textures by Jacob Shrodes
Below are some render tests for Kiergo's Mane and the concept he provided. The next part I will tackle will be the mane in the under the chin, followed by the fur on the face.
Clean Shots
Messy Shots
Concept, Model and Textures by Jacob Shrodes
Monday, January 9, 2012
When Maya says no
It just means that it has decided in all it's wisdom to be lazy, and it likes to do this all the time.
True Story Bro
Case Example, the next available flag in the connectAttr and disconnectAttr commands, it will work some of the time but the rest it just shoves a middle finger in your face. It will give you a little error saying that the flag is incompatible with an attribute that has multiple inputs ex. "plusMinusAverage.input3D[0]". A quick solution for this problem is to create your own system that checks for the next available open slot. Something like this:
I ran into this problem trying to connect shaders to different shading engines and the plusMinusAverage node through Python.
Labels:
attributes,
available,
connect,
disconnect,
error,
maya,
next,
problem,
python,
solution
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